When learning, you should absolutely use quick saves, and even play on easy if you'd like. Editing the save file directly is highly discouraged. There will always be a purple gravity well for the Alpha site on the hyperspace map. For the most part, they are found as ship graveyards; usually, combat-oriented ship derelicts can be found here. Pick a commission with the faction that lays claim on those planets. For users it adds ingame mod configs, a mod version checker and a debug panel. I tried fixing it through the internet but nothing I fine works. . Mods that cause major changes like nex no not likely. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 8Ghz(4. Open IntelliJ IDEA. The Octaslaught. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). So after a while you'll eventually run out of space to do a proper save, and thus crash. In general, I favor the Supplies & Fuel-mechanic. Go to Starsectorstarsector-coredataconfigsettings. It contains information regarding the background actions the game is taking, like file loading or campaign events. Your second system is best -- several habitable worlds, barren world for Industry, etc. Save game crash / corruption! (OutOfMemoryError) 99% of the time, this happens because Starsector ran out of memory. Research stations spawn most often in black holes, neutron stars, and nebulas. Search for "maxShipsInFleet":30 and change the value from 30 to whatever. csv - writing dialogue in the spreadsheet is. nanoman23456 • 1 yr. I’m sure the auto save kidder would be happy to have their code used so it might not even take much effort. 2D RPG/Trade/Fleet Combat Game. Each such factory has a pool of 4 ships to choose from, 1 for each size. Then just delete what you don't like from there. This version of the save has a ton of story points. 95a] Nexerelin v0. ago. It might actually be faster with that turned off, especially if you've got an SSD, since disk writes are cheap and compressing a large savefile is less so. 5. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. With the salvage skills, and a fleet of drone tenders you can easily live off the loose salvage far away from the core. #starsector #tutorial #guide #settings #modding #ram The forum post where you can download pre-made vmparams files: Shell is a faction mod based around increasing the arsenal and developing the lore behind the Fourteenth Battlegroup and Hegemony. 96a This mod will warn you when you haven't saved in a while, and give a short description of how much has. It doesn’t consume it. 1 API; 7 System requirements; 8. Go to your install directory, saves, then the directory that matches your save name and rename campaign. launch the game. Depends some blueprints go for. To edit the actual effects of the skills, once you unzip it you'll need to build the Java project any time you make a change; it won't be as simple as changing the JSON settings included for easy customization but it isn't terrible difficult either. Thanks, you helped me figure out the setmarketowner command. When I design ship loadouts I rather have access to everything for the design. StarSector update 0. - look for "maxLogisticsHullmods":2, - change to whatever value you want. json file to improve your game experience. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. The next day the save copy was gone and only my last save copy showed. 141, 1. Here's a thread pertaining to that matter and its importance. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Drag and drop the folder from the “saves” folder in the starsector folder. After installing the RC19 it worked for a short time (3 saves) but now it's back to the afore mentioned times. Copy the files over. xml is like 277mb. edit: Did a little more testing with my cheaty strategy, out of the two save files i've tried to find hypershunts in, i've found 3/4. Quote from: Sy on February 29, 2016, 12:08:17 PM. Features. Patreon👓: learn how to make setup your first #Starsector #ColonyStar Sector Discord Link:your email inbox for "bmt" they are the payment processor (or were) for the website and my code was in their email, not anything labelled "fractal software" or "starfarer/starsector". The location of these varies from mod to mod (and some mods don't include it), but it's often in a folder or . Patch Notes. 7. ship file and a ship_data. 96a-RC6. I believe it's "survey /all" and everything is revealed. Starsector. Step 2: Only actually move the folders towards the actual install location if the user told it to do so in the launcher. I've got 5 corrupted nanoforges on this save and hadn't found a pristine yet. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet. I have my ram allocation set to 4096, 8gb ram total on my machine, I run the tool constantly while gaming, and set the options to purge every 5 minutes and at 80%+ usage. Guide att Reddit Windows: Right-click the icon you normally use to launch Starsector and choose Open file location. The Abyss Adds a new area called "The Abyss" in to the game. ago. 20. ship file. Ok, go to the main starsector folder and open vmparams with notepad , them (depends on what amount of ram you currently have in your machine) edit the -Xms and -Xmx to for example -Xms4096m for 4 g of ram, you coud add more or less but try not to go beyond 10g, Java can go crazy. If it is missing or not in the expected location, the mod will not show up in. Congrats, now when you save on one computer it'll automatically sync to the other computer. Console commands mod: "addstablepoint". The first method is looking through the hull csv files manually, but that is. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. There are a lot of dependencies in the save file, such as the market (station), nascent gravity well, some ibb/high-value-bounty missions, etc. check how many supplies you have (i find supplies to be easiest to find the right area you want and its right there on the main view as you play) and go to your save games. ) Find the planet that you want to edit. ship file. drop that folder into the mods folder in the starsector directory. class files. Yes, as long as you actually have a decent stock of weapons to choose from, autofit generates decent designs. 2. Diplomacy events see faction relationships changing over time. (Previously visited, supposed-to-be-deleted systems. GrandAlchemistPT • 8 mo. The goal of the game is space combat, making money is only a way to get ships for it. json that the more experienced player can. Step 1. code not provided in this post. CampaignGameManager - Loading stage 25 13030 [Thread-3] INFO com. It looks like the savefile got corrupted somehow. Clears fleet bloat from save games to improve performance. right-click the address bar in explorer and select "copy address as text". ). If you move your ship just far enough that it becomes one of those / / shaped blips and then move back you will notice it changes back to the O shape cargo pod outline and then it poofs when you get closer. But I could commit tax fraud, and in the process, save money. json: "compressSaveGameData":true. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. Yes but rarely like for stealth missions. drop that folder into the mods folder in the starsector directory. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. ago. Admiral Posts: 1362 Re: Changing save game location « Reply #1 on: February 07, 2013, 10:21:49 AM » In the Starsector install folder there's a file named vmparams. It's likely your AI core is trying to prevent you from getting anything from the Alpha Site (or, possibly, being tainted/corrupted/whatever in the same way the journal-writer was). If the wiki does not show it, make a save and manually travel to each core world, enter the market, view colony info by pressing M, check the existing industries and see if. In my particular case, it happened when Ancyra went to size 6. 9 hours ago · Lehigh Valley Zoo is now hosting a fundraiser to support construction of the new habitat. Features: Mod installation from archives and existing mod folders. Re: Failed calling method when loading save game. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. c:usersusernameAppdataLocalLowFailbetter GamesSunless SeaSaves (note that Appdata is hidden, just type it into the location bar). level 1 · 9 mo. Midline has the worst shields of the 3 techs mostly because it has high techs good flux stats and low techs efficient weaponry. You will. Updated to be compatible with Starsector 0. One thing is, some blueprints are known by default, like venture, kite etc. A Library mod for Mod Developers and other utility. Following fields define the number of stuff you will. Like when you get 3 kills in a row in Titanfall. Watch your sector twitter alerts in bottom left of UI. These describe the. /Fractal Softworks/Starsector/saves/ [your save] In there, the . 2. 3 - 0. You will get two results, total. Good for when you have a great system, but absolutely no stable locations. sh as a non-steam game on Steam. It is formatted as a comma delimited CSV file. I just need to know where these so called Backups are so I can hopefully play my game again. There should be a backup of your previous save in your saves folder. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. starfarer. Don't sweat it. Mac. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). •. SapphireSage • 2 yr. 7. Guide att Reddit deleted this save because it was a save of me stuck out of fuel on some random system. 1 / 2. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. Blog posts are the closest thing we have instead of a roadmap, the thing is Alex only tells us about things he already pretty much finished. json . The file is of utmost importance when tracking down the root cause of a crash, as it. csv and in addition. Click on 'Saved'. done. Now all I have to do is figure out why I can't get them to spawn in fleets, so once that's sorted I'll finally release it. save. There is more variety in ship and weapon performance in Starsector, I think. 95a. Credits and distribution permission. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. 2. This mod can be added to an existing save - just enable it in the mod list and load the save. Factions will wage war against each other and try to conquer their enemies. If the original save was in. Basicaly just googling update starsector to jre8 will find you all the steps and the needed version. The starsector. Find a USB stick that is big enough to fit the entire install folder. Planets in same system share their fleets, so having several colonies in the same system helps with this layer. Tools, guides, and other resources. This is my Mk 1 for a Manticore loadout. Apparently it can get slightly unstable in terms of crashes but at the same time it shortened both my save times by a lot and removed all the post-battle lag, so get the autosave mod just in case and you're golden. 1 Stable location for a comm relay (otherwise you get -3 security) if need be, you can make one by going into the sun with an alpha core. Got it, just wanted to make sure I. Afaik, it should be somewhere on your character lvl-up screen. Well in the base game you can add a new stable location, so long as you have fewer then 3. RyVdo13. Starsector (formerly . Be sure that it's saving over the original file -- you may have to toggle. Through. class is a compiled . storytellers have a chance to give the location of ships that you lost in combat. 205. 2D RPG/Trade/Fleet Combat Game. 9. First, use the Create Save Game Object node to create an object based on your SaveGame class. It should work like any other stable location. packages list you would have something kind of like (starsectorWrapper { dataHome = "$ {homeDirectory}/. Following fields define the number of stuff you will. yes, you can find them in research stations. right click your shortcut if you made one and click open file location. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. A Sense Of Adventure: from Legacy of Arkgenisis: Dont really know the requirements for this. In my own Feedback I came at this from a different side: I think in-system-gameplay is just too arcadey and fast, as of now. 28. But that save looked identical to my main save. 17, 1. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. It dictates the weapons, the amount of vents, capacitors and hullmods. Download (0. when you first launch the game, before clicking launch, click the mods button at the bottom of the launcher and check em off. Make playstyle-altering choices using a revamped skill. 0 (Compatibility update with Starsector 0. The more commonly balance tweaked information is in the ship_data. One of. The first four are. with that, it's as simple as hitting ctrl+backspace and typing addcredits 100000, for example. I know from forum diving that you can get a second by spending Story Points, of which I have 32. Can be Opened in the campaign with F2 (Configurable) or from the main menu. The starsector. 9. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. lazywizard. Starsector From PCGamingWiki, the wiki about fixing PC games This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant. Cake_is_Great • 2 yr. Reloaded that same save, and it's not in the list of starsystems in-game. An Ingame UI Solution for Mod Configurations. Starsector, saves folder, open a save from the current run you have, open the campaign file (notepad works fine), CTRL+F search for "Legion_XIV_Elite" and then once one shows up, search back up for "system" or "nebula" until you get the name of a system on the starmap. Can't even find it. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Safe to add mid-save too. Planet Umbra Has an interesting quest for the pirates. player - tritachyon. starfarer. edit the base value to whatever you want. It should be displaying a splash screen if newly installed. Oh, and I added the mod that exposes the variables for the skills that. ago. If you're running multiple mods, its highly recommended you allocate 6 gigs of RAM or higher. Here is a video guide made by a community member of Starsector and a Let's Player: Some other useful tips. • 2 yr. This also includes the ability to install multiple mods at once. The hullmod is available and unlocked from the start. Annual_Cod_5896 • 1 yr. Its cheap and costs you almost nothing to do. An example - a mod that changes ships animations and adds some new visual effects. Save. An extremely versatile ship that can be configured to operate in almost any fleet role. . Additionaly you can discover artifacts, which. Removed soft fleet size limit. 1%. search for "fleetpoints". Change the numbers at the end of the lines to what you want. You can also add alias spawnstableloc to the start of that command to make a permanent alias. This is in addition to other things a ship needs, such as a . Within the abyss you can find a new type of consumeable hullmod that balances its scarcity with strong and unique effects. Forum Link. This mod adds a search box to the planet list. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Type "GoTo <System name>". AutomatedRepairUnit. _. Weapons: - Vodyanoy Plasma. 12+ OF PAGSM). Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. Colonies are player-owned settlements on planets within the sector. In between scavenging and selling everything I can find. a small guide to adding items in savegames. 12. Uploaded: 12 Dec 2018 . Or just do bounty missions with doom ships in their fleet. player - pirates. csv while the less commonly edited information is in the . I’ve built my first Stable Location in my system, and erected the Comm Relay. data in the saves/common/config folder and set "enableAutosaves" to true (this file will only exist after you have launched the game with Autosave enabled at least once). campaign. This (along with many other settings) can be changed by running the Settings command. at the launch menu, enable the mods. Have both computers sync from the same Google Drive account. "gas_giant", but for spawning planets you'd want. Internal ID used to reference this fighter. Best. First, make sure you properly modified the file setting the allocated memory for the game. load half of the mods, if it doesn't crash then the offending mod must be in the other half. Mods that add in a solar system with a new faction maybe depends on the mod. CampaignGameManager - Saving progress: 1. hullmods. If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put. Deaktivate sustaned burn if you need to, to get around them. If you are referring to Penelope's Star, Duzahk or Tia-Tax'et as "bad", well, they are supposed to be bad. Story. player - pirates. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. I use this when I found a new sector - I'll save my game, survey everything, check for good systems to settle near. fs. 3) Save the edited file. 8k members in the starsector community. 8a. You'll find your Stray. There's also almost always a stripe of free space between the core worlds and the outer rim. you can use it for many other things as well, like giving. yes, but it unlikely your save can be safe, because it must be done before launch to the new game, basically you need start a new games, some mods sometimes give you save compatible warning about a new update. 대표적인 방법은 console command와 save transfer 모드. Honestly it's a problem with how Starsector is set up - you can't save mid-interaction and things like that. • 2 yr. It is formatted as a comma delimited CSV file. This guide is an intro to colonization. 31. 95a). Hopefully this helps someone. I just need to know where these so called Backups are so I can hopefully play my game again. That's as end game fleet as it gets, if you expected losses with that fleet, then any other fleet composition would be utterly useless and you'd be forced to have a very specific fleet. The ideal, Eden, world would be Class V, Terran, Habitable, Mild Climate, <100% HR, etc. 3. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Dealing Space Heroin. 1+ fixes: did a patchwork fix on the patchwork AIRetrofit for patchwork reasons. It occurs to me that we could probably get better performance by breaking save file down into discrete chunks so that only the needed. General idea is try using Doom to lure and kite one at the start of the battle, after your capital. Historian OP. 0. You can set forced autosaves to happen. 0 for hostile. Let's go over some key changes you can make in the Starsector settings. however you can edit a txt file to turn on actual autosave with some options. Two out of 5 planets in the system have decivilized subpopulations, so its. 95 and doesn’t have Nexerelin, it will not work. Display Event Info - Adds more location info to some vanilla quests. . There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. Drag and drop the folder from the “saves” folder in the starsector folder. Combat Chatter Mod. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. 1+Saving takes forever. ago. Nanoforge causing pollution change means mostly that heavy industry should go to the lowest hazard uninhabitable planet in the system, not the lowest hazard planet. Navigate to your starsector save folder. Valheim. I strongly recommend (based on reading your request for compatible with adding to current save) that you go for boggled's station construction mod, which allows you to build new gates. Same for any cryosleeper, even if i shall strap so many hyperdrives on it that it end-up looking like one of those Kerbal abominations. 2+ requires Starsector 0. – Construction of coronal hypershunts. Fuel is normally spent based on distance rather then speed, the exception, unless it changed this patch, is speed above 20 is discounted from the distance calculation. json file that you can find in Adjusted Sector\data\config. 11, 1. Others, no. Voting closed r/starsector • Those damn Hegemony Inspections nowadays! r/starsector • I started playing a new Starsector game for about three hours AND THEN I WOKE UP. it's a common issue due to a poor ram managing, especially if you're playing modded, it'll start to lag and saving will be pretty long, just exit and launch the game again and everything should be fine (sadly you can't add more than 8gb ram) Jollyfalcon • 2 yr. About This Game A starship builder perfect for fans of games like FTL, Starsector, SPAZ, Space Engineers, Escape Velocity, Avorion, and more. csv entry. 0e "Space Hero Academia" (fixes 2021-04-21) 1) If an autonomous colony increases in size, you are getting informed each day of it, until you take temporary control of it. 6. V0. save. hit Ctrl+F to open up the search function. 7. Removed extra crew bonus. Updated to be compatible with Starsector 0. We will be looking at best ships in Starsector. 2. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. There are also new setting. log file is a text document generated by Starsector while it is running. Did several S/L and found Doom can be really helpful for this fight. It only gets actually deleted if and when you install something new and Windows uses that space for the new files or if you use a. There is a cheesy solution for heavily defended worlds too. Put it in the mods folder and make sure it's tagged in Starsector's launcher. The reason I know this is because I spent all day surveying all of the systems. Every computer is different. It was recommended in the other forum not to bother exceeding 8Gb of RAM. Following that thought processing, I have my solution, I have since added more and more Ram till the memory leaks stop being a problem. Now remember the character's first and last name from step 1. There should be . Just a short video on modifying the vmparams and settings files for Starsector "altMouseMoveToMassTransfer": "playerMaxLevel": "maxShipsInFleet": "maxBattleS. If you are new, some pointers on colonial management: Get some skills. Worlds with ruins for "tech mining" are valuable, but aren't necessary to produce a self-sufficient colony cluster. Also, you can take not or where a base spawns next to your home systems because there are only a limited type of systems, those with very little or no planets that bases will spawn in. Better Colonies is a mod for those who enjoy a better lightweight colony experience. I am no longer the MC of my starsector save file. ago. Assuming you are using Windows (and I've never personally done this): 1. A lot of it will depend on what you are willing to take and the circumstances. videogame_asset My games. ) Find the planet that you want to edit. Open the Console with CTRL+Backspace. In refit menu there is autofit button, you can save up to 4 custom variants by saving/overwriting them there. Can it be used with an existing save? I can't see a reason why anyone would have a problem adding or removing this mod midplay. The abyss is a finite dungeon of connected systems, coming with new types of loot and new hostile encounters. ) index. 95 version and wanted to transfer my old saves, i extracted the old version but can’t locate where the save files are comments sorted by Best Top New Controversial Q&A Add a CommentAfter you’ve preordered and received your activation code, download Starsector for your OS of choice using one of the links below. This mod adds a developer's console to Starsector that can be summoned with control+backspace. ) Formerly known as Starsector Mod Manager. Noted, thank you. It's fine to reload saves when you are learning, considering how many ways you can get blindsided. Extract the mod file to a folder on your computer. Many thanks. A stable debris field may also be present for valuable salvage; salvaging the. "maxShipsInFleet":30, Increase the number. 164 votes. I still use autofit to make the "base" for my ships and replace as needed. I have learned something new. Non-existent Rule 5: You can approach the sun using emergency burn to add a stable location in star system of your.